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Game Cheats > -Medieval II: Total War
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Creative Assembly have built in some limits to the games, meaning that modders can not have more than x amount of factions or y amount of units. Limits for Medieval II: Total War appear to be similar to Rome: Total War though some are slightly raised. See also Hardcoded Limits in RTW which may also apply unless a higher value is mentioned here.
- 2Text Files
General Hard Coded Limits for M2TW
- Take command of your army and expand your reign in Medieval II. Direct massive battles featuring up to 10,000 bloodthirsty troops on epic 3D battlefields, while presiding over some of the greatest Medieval nations of the Western and Middle Eastern world.
- Ancillaries; Use the following values with the 'giveancillary character ancillary level number' code. Note: Some of these can be accompanied with a 'level number', usually ranging from 1 to 5, giving additional bonuses (or penalties).
- Max number of crusades at once: 1
- Max number of cultures: 7
- Max number of religions: 10
- Max character name length: 42 (disputed)
- Max number of character types in descr_character.txt: 12 (already in use) - abilities are also hard-coded to type
- Max ancillaries per general: 8
- Max number of units for a faction available in custom battle selection screen: 200
Text Files
export_descr_unit.txt
- Max Unit Entries: 500
- Attack Delay (stat_pri): 1 to 100 see here
descr_mount.txt
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- Max mount types: 99
descr_sm_projectiles
- Max no of exploding_[name]_shot entries: 9 see here


descr_sm_resources.txt
- Max: 26
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descr_sm_factions.txt
- Min: ?
- Max: 31
export_descr_buildings.txt
- Maximum number of buildings per tree: 9.
- Maximum number of building trees: 128.
- Hidden_resources list Min: 2 Max: 64
export_descr_character_traits.txt

- Max Affects per Trigger: 10
- Max Levels per character type: 9 (0 to 8)
Campaign Map
- Max number of regions: 200 (Including number of sea regions)
- Max size of map_regions: 510x510 pixels
- Max size of map_climates: 1021x1021 pixels
- Max size of map_heights: 1021x1021 pixels
- Max size of map_ground_types: 1021x1021 pixels
- Max size of map_roughness: 1020x1020 pixels
- Max size of map_features: 510x510 pixels
- Max size of map_trade_routes: 510x510 pixels
Battle Map
- Max size .worldterrain and .worldvegetation: around 501 rows/columns, see here
- Max no of vegetation models per group (vegetation.db): 4
Interface
- tga pages sizes (data/ui/'culture folder'/interface) : 510 x 510